APD FOLIO 01 PRESENTATION
WEEK 01 OBSERVATION
CONTEXT:
1. Amy Thompson
https://www.pinterest.com.au/pin/13933080075593043/
2. Dan Clarke
https://www.pinterest.com.au/pin/659073726700465300/
METHOD:
Observation is the process of perceiving something or someone carefully or to gain information or understanding. Imagination is described as the ability to form new ideas, images, or concepts that aren’t present to the senses. I don’t think the imagination runs without some kind of fuel, and one of that is observation.
Observe the classroom, draw the objects in the classroom with simple shapes (like points and lines) then arrange these shapes randomly. Finally, create new scenes by looking at these simple shapes. Hope to figure out how observation and imagination interact with each other.
REFLECTION:
Even if some events that feel like inspiration/imagination are more about the connection of disparate ideas than they are about an idea coming to me out of nowhere. The imagination cannot runs without observation. We have to start with an observation, with some kind of phenomena that have been either observed or taken in.
WEEK 02 TIME
CONTEXT:
1. Rachel Perry - Lost in My Life (Receipts Seated), 2016
https://www.artsy.net/artwork/rachel-perry-lost-in-my-life-receipts-seated
2. Room 21 for Pav, 2014
https://www.flickr.com/photos/oruibraga/14500902501/in/photostream/
Rachel Perry’s varied practice includes installation, sculpture, performance, photography, painting, and drawing. In response to trends she observes within contemporary culture, Perry often reconstitutes everyday materials in her work, such as supermarket labels, receipts, twist ties, and fruit stickers.
Her interest in how we consume, sort, process, and sift information, is apparent in the series Lost in my Life (2009-2012), which also speak to the ubiquity of consumer culture in today’s world. But I was shocked by what it showed about the passage of time.
METHOD:
Inspired by the receipts art.I'm thinking about how time can be presented to people in some other forms rather than linear. And what kind of feeling or response would we have after we see that? Therefore, I collect some of my sketches over a while and overlay all of them in one picture.
REFLECTION:
To me personally, the first impression it makes is not so much about the subject of time as it is about emotion. What is time, how we observe time and how we perceive time?
WEEK 03 TINKERING
CONTEXT:
Week 1 context :
Amy Thompson https://www.pinterest.com.au/pin/13933080075593043/
Dan Clarke
https://www.pinterest.com.au/pin/659073726700465300/
Week 3 reading :
To “tinker” is to make small changes in something, often to repair or improve it. tinkering is a cognitively distinct mode of learning. According to thefreedictionary.com, to tinker is to “make unskilled or experimental efforts at repair. According to Merriam-Webster, it is to “repair, adjust, or work with something in an unskilled or experimental manner.” Trying to capture the “messing around” aspect of tinkering and its playful dimension. Try to capture the maker/DIY movement’s celebration of the pleasures of tinkering or its power as a mode of learning.
METHOD:
Based on week 1 practice classroom observations. Focus on some objects in the classroom and simplify them to points and lines. Draw these shapes on different small pieces of paper then arrange them randomly. Finally, create new scenes by looking at these simple shapes. Keep doing this practice for the next 12 weeks. Use tinker to make small changes in my previous work, unskilled or experimental efforts at repair. Trying to capture the “messing around” aspect of tinkering and its playful dimension.
REFLECTION:
Keep iterating these works. Create a 3D model or a series of illustrations. The flexible, iterative process that’s at the heart of tinkering.
- Experiment with 2D image converter Selva.
- Grease Pencil / Blender 2.8
WEEK 04 PLACE
CONTEXT:
Shadowing - Matthew Rosier & Jonathan Chomko
https://www.youtube.com/watch?v=uZNmJ1ahFVM
An interactive streetlight that records the shadow of a passerby and plays it back to the next pedestrian. Shadowing creates pockets of memory in the street. It compresses time within a single space to form a connection between those who inhabit the same urban environment.
METHOD:
In the fourth week class, we stick the eyes in the classroom, which give us some interesting characters (photos). I want to show the result of the student’s interaction with this place for people who might come into the classroom, which is more like an experience interactivity project instead of a game.
I worked with Qiannyu on this practice. The idea is about trying to use a microphone as input to trigger the animation when the input sound level exceeds a certain height. I response to design the characters created by other students in week four class and make the mini animation. Qiannyu takes the coding and compositing/testing part. The plot of this project is that these cute characters were born and lived in this classroom. When people come into the classroom the character are sleeping. It would wake them up if people made a loud noise. The characters would show up for a few seconds then go back to sleep.
Two types of animation are required for this project. A continuous loop of sleep animation before the microphone senses a certain height sound. After the microphone gets the sound. The character animation would project at the specified location.
I am going to create characters in Illustrator Experiment with Toon Boom Harmony to make the animation.
(Process_Video : https://youtu.be/cjUWsg3Xyv4)
(Animation_01 : https://youtu.be/MRTza_A7NEI)
(Animation_02 : https://youtu.be/znnPrar7EGY)
REFLECTION:
Unlike shadowing, which can keeps recording and displays players – place interactions. It takes a long time to prepare our project, like character design and animation. The classroom ‘memory’ cannot be record and display in real-time. It loses the connection between players and place in some way
Experiment with toon boom harmony is a kind of interesting experience. Rigging the character and make it move took me a lot of time. Much harder than I thought.
WEEK 05 FORCES
CONTEXT:
Wind-up Drawing Machine - Gregory Stefano
https://makezine.com/2012/09/26/wind-up-drawing-machine/
METHOD:
Use Game / Rules as the forces.
To create the game board. Need to draw a circle around any edge of the square. Then draw a cross in the center. There are two players in this game, and each player has two frogs The frogs cannot pass through the side with the circle. One player wins by trapping the other one.
In cooperation with Sophia. We try to draw a map by moving frogs. We recorded our game process and get know how the frogs move then show their route with lines in Photoshop.
REFLECTION:
A more direct approach is to replace the pieces with pen, brushes, ink or something else, which allows the route of the pieces can be recorded in real-time. In the current method of recording the route of the pieces. We have to draw the lines in Photoshop according to the video. The only way is to represent the routes by straight lines. Therefore, the forces for this practice is not only come from the game but also the creator's mind.
REFLECTION02:
Play with the game board. Collage 4 game boards together. Each player has 4 pieces. Added rules of the game, can not cover the route(lines) already there.